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- #define DSCRB
- #include "dink_sym.h"
- #include "dink_glb.h"
-
- #if (PROTOTYPE)
- void describe(int n)
- #else
- describe(n)
- int n ;
- #endif
- /*********************************************************/
- /* */
- /* --- Room Description and Path --- */
- /* */
- /* Program by Gary A. Allen, Jr. 6 June 1989 */
- /* (c) Copyright 1992 by Gary A. Allen, Jr. */
- /* */
- /*********************************************************/
- {
-
- static int old_n, dark_count, sw_hint = FALSE ;
- char chr ;
-
- /* room description */
- static char *descript[] = {
- "are in a grassy meadow that stretches out in all directions", /* 0 */
- "are on a path next to the meadow. To the east is a road.", /* 1 */
- "are approaching a thickly wooded forest full of gum trees.", /* 2 */
- "have hiked a short distance and then climbed up onto a river dike.",
- "are next to a wide murky river that looks dangerous.", /* 4 */
- "--- marker for drowing in river", /* 5 */
- "are next to a billabong with a stream feeding into it.", /* 6 */
- "feel something slimey under the water wraping itself around your leg.",
- "--- marker for the bunyip", /* 8 */
- "are back on top of the dike next to a great meandering river.",
- "are waist deep in the stream, the water is cool and refreshing.",
- "are in a thickly wooded forest. There is a rich eucalyptus smell",
- "are deeper into the gum tree forest and getting disoriented.",
- "are deep in a gum tree forest and appear to be ***lost***.", /* 13 */
- "are wading in the billabong. The water is stagnant and smelly.",
- "approach an area with high grass. You can only see in a few metres.",
- "are deep in the grass, which is waist high.", /* 16 */
- "see snakes slither by in the grass. Some are quite big.", /* 17 */
- "--- marker for the Taipan", /* 18 */
- "leave the grassy area and head towards the meadow.", /* 19 */
- "are on a road. Far to the east are some deserted buildings.", /* 20 */
- "are on a narrow one lane road stretching out to the horizon.", /* 21 */
- "are west from the head gear of the abandoned ACME Gold Mine.", /* 22 */
- "are in an orange desert with bulldust swirling about you.", /* 23 */
- "are in a desert full of high sand dunes.", /* 24 */
- "are in between two sand dunes and can see only sand.", /* 25 */
- "are in a sandy desert with large thorny spinifexes rolling by you.",
- "are west of the mine shaft lift. The mine tower looms over head.",
- "are walking away from a forest of sweet smelling gum trees. ", /* 28 */
- "find yourself on a narrow potholed bitumen road with soft shoulders.",
- "are southwest of the mine lift. To the south is desert.", /* 30 */
- "are southeast of the mine lift. To the south is desert.", /* 31 */
- "are east of the mine tower between the lift and the office.", /* 32 */
- "are east of the mine office building. There is no door here.",
- "are at the north eastern corner of the office building.", /* 34 */
- "are at the north western corner of the office building.", /* 35 */
- "are west of the ACME Gold Mine office building entrance.", /* 36 */
- "are in the entry hall. There are doors to the north, south and west.",
- "are in the Site Manager's office. The only exit is to the south.",
- "are in the western section of the Geologist's Office.", /* 39 */
- "are in the store room. The only exit is to the south.", /* 40 */
- "are in the eastern section of the Geologist's Office.", /* 41 */
- "continue walking on the narrow road which has only one lane.", /* 42 */
- "are inside the mine lift. The doorway is to the west.",
- "are in a dimly lit tunnel going west. To the east is the lift.",
- "are in a poorly lit tunnel going east, west and south.", /* 45 */
- "are in a dimly lit tunnel going north. To the east is the lift.",
- "are in a pasture. To the east is a road and west is a billabong.",
- "are in a T-section going north, south or east.", /* 48 */
- "are in a T-section going north, south or west.", /* 49 */
- "are in a T-section going north, west or east.", /* 50 */
- "are in a T-section going east, west or south.", /* 51 */
- "are in a T-section going northeast, northwest, or southwest.", /* 52 */
- "are in a T-section going northeast, northwest, or southeast.", /* 53 */
- "are in a T-section going northeast, southeast, or southwest.",
- "are in a tunnel going north and south.", /* 55 */
- "are in a tunnel going east and west.", /* 56 */
- "are in a tunnel going northwest and southeast.", /* 57 */
- "are in a tunnel going northeast and southwest.", /* 58 */
- "are in a tunnel that has a hole in the ground and goes east/west.",
- "are in an L-section going southeast or up through a hole in the roof.",
- "are in an L-section that goes south or up through a hole in the roof.",
- "are in an L-section that goes east or up through a hole in the roof.",
- "are in an L-section that goes west or up through a hole in the roof.",
- "are in a Y-section that goes north, southeast, or southwest.", /* 64 */
- "are in a Y-section that goes south, northeast, or northwest.", /* 65 */
- "are in a Y-section that goes west, northeast, or southeast.", /* 66 */
- "are in a Y-section that goes east, northwest, or southwest.", /* 67 */
- "are in a Y-section that goes north, south, or southwest.", /* 68 */
- "are in a Y-section that goes south, north, or northwest.", /* 69 */
- "are in a Y-section that goes west, east, or southeast.", /* 70 */
- "are in a Y-section that goes east, west, or southwest.", /* 71 */
- "are in a Y-section that goes north, south, or southeast.", /* 72 */
- "are in a Y-section that goes south, north, or northeast.", /* 73 */
- "are in a Y-section that goes west, east, or northeast.", /* 74 */
- "are in a Y-section that goes east, west, or northwest.", /* 75 */
- "are in a Y-section that goes down a manhole, northwest, or southwest.",
- "are in a Y-section that goes down a manhole, northeast, or southeast.",
- "are at a tunnel crossing. You can go north, east, south, or west.",
- "are at a tunnel crossing going nw, ne, sw, and se.", /* 79 */
- "are in a tunnel corner that goes south and west.", /* 80 */
- "are in a tunnel corner that goes south and east.", /* 81 */
- "are in a tunnel corner that goes north and west.", /* 82 */
- "are in a tunnel corner that goes north and east.", /* 83 */
- "are in a tunnel corner that goes southeast and southwest.", /* 84 */
- "are in a tunnel corner that goes southeast and northeast.", /* 85 */
- "are in a tunnel corner that goes northwest and southwest.", /* 86 */
- "are in a tunnel corner that goes northwest and northeast.", /* 87 */
- "are in a tunnel going southwest with a stairway going down.", /* 88 */
- "are in a tunnel going northeast with a stairway going up.", /* 89 */
- "are at a deadend.", /* 90 */
- "are in the ventilation equipment room. The exit is to the west.",
- "are in the worker's lunch room. The exit is to the north.",
- "are at the stope face with the hydraulic jacks still in place.",
- "are in an ore storage area with exits to the south and west.",
- "are in a T-section going northwest, southeast, or southwest.",
- "are in a tunnel going northeast/southwest, with a hole in the roof.",
- "are in a corner going north and east, with a manhole going down.",
- "are in a tunnel going west with a stairway going up.", /* 98 */
- "are in a tunnel going east with a stairway going down.", /* 99 */
- "can go north or climb down a man hole.", /*100 */
- "are at a caved in section of tunnel which is now a dead end.", /*101 */
- "are in a bleak and forbidding desert of bare flat stone.", /*102 */
- "are on a narrow one lane road with gum trees on either side.", /*103 */
- "are in a flat and boring desert.", /*104 */
- "are in front of Ned Kelly's desert hide out.", /*105 */
- "are in a vast desert of dry salt lakes shimmering with mirages.",
- "are inside Ned Kelly's hide out. The only way out is to the west.",
- "are north of a grassy area and within the bend of a great river.",
- "are south of a grassy area and on the edge of a gum tree forest.",
- "can go east or climb down a man hole.", /*110 */
- "can go east, west or climb up through a hole in the roof.", /*111 */
- "are at the Level #67 Shift Foreman's office. You can go west.",
- "are at the spacecraft's end. You can go north, south and west.",
- "are near the spacecraft's fin. You can go south or north-east.",
- "are next to the ship's wing. You can go south-west or south-east.",
- "are beside the ship's window. You can go north-west or south.",
- "are next to the spacecraft's Mach probe. You can north or south.",
- "are facing the access hatch. You can go up, north, or south-west.",
- "are beside the landing gear. You can go north-east or north-west.",
- "are beside the wing's edge. You can go north or south-east.",
- "are in the spacecraft's airlock. You can go down or north.",
- "are in the central access way. You can east, west, or south.",
- "are on the flight deck of an ancient spacecraft. You can go west.",
- "are at a mysterious control panel. You can east or west.", /* 124 */
- "are in the chamber with glowing hexagons. The only exit is east.",
- "are in a room with a tank full of dark blue liquid. You can go west.",
- "are in a cavernous room with a huge silver gong in the middle.",
- "are in a room with a warning on the wall going north, south and west.",
- "are in a closet stinking of moth balls. The only exit is north.",
- "are in the guard room. The closet is south, the main doorway is east.",
- "are in the prayer room of the Iranian Parliament. The guard room is west.",
- "are in a tunnel going east and west with a message on the wall.",
- "are on a narrow country road. There is a dead kangaroo by the road.",
- "are on a road with a low rise ahead of you. You hear a distant rumbling.",
- "--- marker for getting hit by a road train.", /* 135 */
- "are on a narrow country road. There is a dead red kangaroo by the road."
- } ;
-
- #if (PROTOTYPE)
- void ender(int) ;
- char getch(void) ;
- #endif
-
- /* give the short description */
- if (((Torch->Location == B_have) && Torch->Status) ||
- (n < 186)||(n > 202)) {
- /* Deal with the possibility of a hint for the safe */
- if (n == R_office_mang) {
- if ((!sw_active)&&(Rifle->Status != 0)&&
- (Ned->Location == B_destroyed)&&(!sw_hint)) {
- sw_hint = TRUE ;
- printf("For half of the bullets in your M-16 rifle I will\n") ;
- printf("give you a hint on how to get into the safe.\n") ;
- printf(" Are you interested? \n") ;
-
- for (;;) {
-
- #ifndef __TURBOC__
- do {
- printf("(Answer: Yes or No) ") ;
- } while ('\n' == (chr = getchar())) ;
-
- while ('\n' != getchar()) ;
- #endif
-
- #ifdef __TURBOC__
- printf("\n") ;
- do {
- printf("(Answer: Yes or No) ") ;
- } while ('\n' == (chr = getch())) ;
- printf("\n") ;
- #endif
-
- if (('n' == chr)||
- ('N' == chr)||('y' == chr)||('Y' == chr)) {
- if (('y' == chr)||
- ('Y' == chr)) {
- Rifle->Status /= 2 ;
- printf("\nTake the missing word in the sentence:\n") ;
- printf(" \"The chook **** an egg.\"\n");
- printf("and spell it backwards. Then look very carefully at the\n") ;
- printf("map which you found in the manager's office. Also, you\n") ;
- printf("now have %d bullets in your rifle.\n",
- Rifle->Status) ;
- }
- break ;
- }
- }
- printf("\n") ;
- }
- }
- printf ("You %s \n",descript[room[n][M_descp]]);
- old_n = n;
- dark_count = 0 ;
-
- }
-
- /* deal with dark rooms */
- else {
- if (n == 186) {
- printf("You have entered a north/south passage which does not have\n") ;
- printf("electric lighting. There is some light coming in from the\n");
- printf("north, but the tunnel to the south is completely dark.\n");
- return;
- }
- if (n == 187) {
- printf("The tunnel you are in is pitch black. There is a little\n");
- printf("light coming in from the north. If you keep going you will\n");
- printf("probably fall down a hole.\n") ;
- return ;
- }
- if ((n >= 188)&&(n <= 202)) {
- if ((dark_count==0)||(old_n == n)) {
- printf("You are in a mine tunnel in total darkness, which is \n") ;
- printf("extremely dangerous. I have no clue where we are going.\n") ;
- printf("Let's go back to where there is some light!\n") ;
- ++dark_count ;
- old_n = n;
- }
- else {
- printf("Twit!! You have fallen down a hole and broken your neck!\n");
- ender(F_died) ;
- }
- return ;
- }
- }
- } /* end of the "describe" subroutine */
-
- #if (PROTOTYPE)
- void rdtxt(int k)
- #else
- rdtxt(k)
- int k;
- #endif
- /*********************************************************/
- /* */
- /* --- Text for the "Read"/"Describe" Command --- */
- /* */
- /* Program by Gary A. Allen, Jr. 21 February 1989 */
- /* (c) Copyright 1992 by Gary A. Allen, Jr. */
- /* */
- /*********************************************************/
- {
- #if (PROTOTYPE)
- void hold_it(void) ;
- #endif
-
- switch(k) {
-
- /* text for the map fragment in the manager's office */
- case V_map_frag:
- printf("______________________________________________________ \n");
- printf("|..................................................... \n");
- printf("|...._______________________.......................... \n");
- printf("|...| Current Operational |........................ \n");
- printf("|...| Levels are: |......D--W--W--W--W--W- \n");
- printf("|...| 0, 49, 67, 82 |......|................ \n");
- printf("|...| Level #67 is depicted |......S................ \n");
- printf("|...._______________________.......|................ \n");
- printf("|..................................S............... \n");
- printf("|..................................|............... \n");
- printf("|......................S--W--W--D--W.............. \n");
- printf("|......................|........|................. \n");
- printf("|......................S........E--E--E--E--E--E- \n");
- printf("|......................|.......................... \n");
- printf("|.......[dead end]--W--*--E--[dead end].......... \n");
- printf("|......................|........................ \n");
- printf("|......................S......................");
- printf(" The rest of the map\n");
- printf("|......................|.....................");
- printf(" has turned into dust.\n");
- printf("|.........[false dead end (partition)]......\n");
- printf("|...........^..........|................. \n");
- printf("|.{use an explosive}...S.............. \n");
- printf("|......................|.... \n");
- printf("|.............. \n");
- break;
-
- /* Can of Fourex Beer */
- case V_can:
- printf("You see an aluminum beer can with a hole in the bottom. The\n");
- printf("can is coloured yellow-orange. Written in red letters\n");
- printf("across the can's front is the following:\n\n") ;
- printf(" \"CASTLEMAINE\"\n") ;
- printf(" XXXX\n") ;
- printf(" BITTER ALE\n\n") ;
- printf("There's a picture of Fourex's Milton brewery in the middle.\n");
- break ;
-
- /* Atropine pills */
- case V_pills:
- printf("You're holding a packet which once contained ") ;
- printf("30 pills but now\nholds only") ;
- printf(" %d pills. On the back of the packet is written:\n\n",
- pill_count) ;
- printf(" ATROPINE PILLS\n");
- printf("The pills in this packet will protect the user against ") ;
- printf("poisoning\nby organo-phosphorous ") ;
- printf("compounds, i.e. VX nerve gas.\n") ;
- printf(" Dosage: Take ONE pill when poisoning symptons occur.\n");
- printf(" Warning: Atropine is itself a poison. An overdose can\n");
- printf(" be lethal!\n\n") ;
- break ;
-
-
- /* description of Qaddafi's letter bomb */
- case V_letter:
- printf("___________________________________________________________\n");
- printf("| +-----+ |\n");
- printf("| Col. M. Gaddafi |Libya| |\n");
- printf("| Azizya Barracks Postage Due |5 zl.| |\n");
- printf("| Tripoli, Libya $1.50 | -o- | |\n");
- printf("| +-----+ |\n");
- printf("| Sam Cohen |\n");
- printf("| Level #67 Shift Boss |\n");
- printf("| ACME Mine Ltd. |\n");
- printf("| Birdsville, Queensland 4482 |\n");
- printf("| AIR MAIL Australia |\n");
- printf("| |\n");
- printf("___________________________________________________________\n");
- printf("\n\nThe envelope must be opened before the ");
- printf("letter can be read.\n\n") ;
- break;
-
- /* text for the paper found in the safe */
- case V_paper:
- printf(" Congratulations!!! \n");
- printf("You got the safe open! Now you can start scoring points for ");
- printf("treasure.\n") ;
- printf("Credit is awarded **only** for treasure put into the safe. ");
- printf("Beware of fell\nbush ") ;
- printf("rangers who steal treasure (and sometimes kill adventurers).") ;
- printf("\n\n --- Concerning Gleeps ---\n");
- printf("Gleeps are potent adjuncts which are credited separately from");
- printf(" treasure. Gleeps\n") ;
- printf("will reproduce if left undisturbed in special locations ") ;
- printf("underground. However\n") ;
- printf("in most locations they will remain dormant. Credit ");
- printf("for gleeps is awarded \n") ;
- printf("only for those placed in a \"gleep tank\". While anyone ");
- printf("can gather treasure, the\n") ;
- printf("ability to cultivate and collect gleeps is the mark of a ");
- printf("fair dinkum master.\n") ;
- printf(" Have Fun !!\n");
- break;
-
- /* description of the rifle */
- case V_rifle:
- printf("--- You are looking at a Colt M16 infantry rifle. --- \n");
- printf("This fully automatic weapon is supplied bullets from a \n") ;
- printf("detachable magazine which can hold up to 200 rounds. \n") ;
- printf("The rifle has a selector knob that can place the weapon \n") ;
- printf("into one of four possible firing modes: \n\n") ;
- printf(" SAFE = Rifle can't fire, even if dropped \n") ;
- printf(" I = Single fire mode. Shoots one bullet at a time \n");
- printf(" III = Triple fire mode. Shoots three bullets rapidly \n");
- printf(" every time the trigger is pulled. \n") ;
- printf(" AUTO = Fully automatic, firing bullets at a rate of \n") ;
- printf(" 660 rounds/min. when trigger is pulled. \n\n") ;
- if (rifle_flag == F_safety)
- printf("The rifle is currently set in the SAFE mode. \n") ;
- if (rifle_flag == F_single)
- printf
- ("The rifle is currently set in the \"I\" or single fire mode.\n");
- if (rifle_flag == F_triple)
- printf("The rifle is now set in the \"III\" or triple fire mode.\n");
- if (rifle_flag == F_auto)
- printf("The rifle is currently set in the AUTO mode. \n") ;
- if (clip_flag == F_no_clip)
- printf("The rifle does not have an ammunition clip attached to it.\n") ;
- if (clip_flag == F_normal_clip) {
- printf("The rifle has a standard ammunition clip attached ") ;
- printf("which contains %d rounds.\n",
- Rifle->Status) ;
- }
- if (clip_flag == F_org_clip) {
- printf("The rifle has an orange ammunition clip attached ") ;
- printf("which contains %d rounds.\n",
- Rifle->Status) ;
- }
- break ;
-
- /* description of the safe */
- case V_safe:
- if (Picture->Status >= S_open) {
- printf("You see a conventional combination dial type wall safe \n");
- printf("fixed immovably into the wall. The dial is black with \n");
- printf("white numbers written onto it. The numbers range from \n");
- printf("one to one hundred. Attached to the upper right hand \n");
- printf("corner of the safe is a manufacturer's label which reads:\n\n");
- printf(" _____________________________ \n") ;
- printf(" | Kryptonite Safe Co. | \n") ;
- printf(" | Model Number: C-3283 | \n") ;
- printf(" | Serial Number: 10149167182 | \n") ;
- printf(" | Made in Australia | \n") ;
- printf(" _____________________________ \n") ;
- }
- else printf("I don't see a safe here for me to describe.\n");
- break ;
-
- /* Message on wall from Indiana Jones */
- case V_wall:
- case V_message:
- printf("You've read this message before. It says:\n\n") ;
- printf("Dear Treasure Hunter:\n") ;
- printf("There was lots of treasure on this level when I first\n") ;
- printf("discovered this mine. However I have since carted it all\n") ;
- printf("away. You might try looking on another level.") ;
- printf("\n\n Good Luck!\n") ;
- printf(" Dr. I. Jones, Ph.D.\n\n") ;
- return ;
-
- /* description of the save script recorder */
- case V_recorder:
- printf(" --- You are holding a Fair Dinkum data recorder. ---\n") ;
- printf("This device is a metal box with four coloured buttons. The\n") ;
- printf("buttons have the following functions:\n\n") ;
- printf("Green Button:\n") ;
- printf("When the green button is pressed the recorder will query the user\n") ;
- printf("for a data file name. Once the name has been provided, every\n") ;
- printf("move made after will be recorded in the named file. The recording\n") ;
- printf("session will end when the red button is pressed.\n\n") ;
- printf("White Button:\n") ;
- printf("When the white button is pressed the recorder will query the user\n") ;
- printf("for a data file name. Once the name for an existing data file has\n") ;
- printf("been provided, then all the moves listed in that file will be\n") ;
- printf("played back with the player acting accordingly.\n\n") ;
- printf("Red Button:\n") ;
- printf("When the red button is pressed a recording or play back session\n") ;
- printf("is ended. Otherwise nothing happens.\n\n") ;
- hold_it() ;
- printf("Orange Button:\n") ;
- printf("When the orange button is pressed then play is suspended and\n") ;
- printf("Dinkum's clock stopped. You are then asked if you want to\n") ;
- printf("start the clock running again.\n\n") ;
- printf(" -------------\n\n") ;
- printf("Warning: Things Change! A recorder file which worked for one\n") ;
- printf("situation could become lethal for another.\n") ;
- break ;
-
- /* Strike warning */
- case V_warning:
- printf("+---------------------------------------------------------+\n");
- printf("| |\n");
- printf("| ACME MINE IS UNFAIR TO WORKERS!! |\n");
- printf("| |\n");
- printf("| ON STRIKE!! |\n");
- printf("| |\n");
- printf("| The Loyal Brotherhood of Australian Miners and Under- |\n");
- printf("| ground Workers is on strike against Acme Mines Ltd. due |\n");
- printf("| to unfair treatment of its workers. Our Union demands |\n");
- printf("| the following: Worker's wages be increased by 30%%, the |");
- printf("\n") ;
- printf("| week shall have only 4 working days, the working day |\n");
- printf("| shall be reduced to 5 hours, triple wages for overtime |\n");
- printf("| work and immunity from sacking for all Union members. |\n");
- printf("| To discourage scabs and other strike breakers from |\n");
- printf("| working during the strike, we have planted booby traps |\n");
- printf("| through out the tunnels on this level. We do hope you |\n");
- printf("| don't mind the mine being mined so it won't be mined. |\n");
- printf("+---------------------------------------------------------+\n");
- break ;
-
- /* description of the Semtex detector*/
- case V_detector:
- printf("You see an olive green box with a yellow button in its\n");
- printf("centre, a yellow light in its upper right hand corner and\n");
- printf("Cryllic writing all over it. Below the Cryllic letters\n") ;
- printf("is a translation in English which reads:\n\n") ;
- printf(" Mk 5.12 Semtex Explosive Detector\n") ;
- printf("This device is used in detecting explosive weapons such as\n");
- printf("antipersonal mines which utilize the high velocity plastic\n") ;
- printf("explosive Semtex. To operate this device merely press the\n") ;
- printf("yellow button and an air sample will be taken. If trace\n");
- printf("amounts of Semtex are detected then a warning beeper will\n");
- printf("be activated. If there is no detectable Semtex then a\n") ;
- printf("yellow light will flash.\n\n") ;
- printf(" Made in the Czeckoslovak Socialist Republic\n") ;
- break ;
-
- /* description of the black cube with the blue button */
- case V_cube:
- printf("You're holding a cube made of dull black metal which is about\n") ;
- printf("6 cm across each face. There is a strange alien writing much\n") ;
- printf("like Sanskrit stamped into the metal. On one cube face is a\n") ;
- printf("large iridescent blue push button projecting out from the surface.\n") ;
- break ;
-
- /* description of the normal ammunition clip */
- case V_clip:
- printf("You see a conventional M16 ammunition clip. It is olive ");
- printf(" green\n") ;
- printf("in colour and about 30 centimetres long.\n");
-
- if (Clip->Status == 0)
- printf("\nThe clip is EMPTY with NO bullets.\n") ;
- else {
- if (Clip->Status == 1)
- printf("\nThe clip contains one bullet.\n") ;
- else
- printf("\nThe clip contains %d bullets.\n", Clip->Status) ;
- }
- break ;
-
- /* description of the gong */
- case V_gong:
- printf("You see an enormous silver gong weighing at least a ton. The\n") ;
- printf("huge gong is suspended from a finely polished red cedar frame,\n") ;
- printf("the top of which is about four metres above the floor.\n") ;
- break ;
-
- /* description of the orange clip */
- case V_org_clip:
- printf("You see an M16 ammunition clip which has been painted bright");
- printf(" orange.\n") ;
- printf("A strange blue glow seems to be radiating from the clip. ");
- printf("There is\n") ;
- printf("a placard attached to the side of the clip which reads:\n\n") ;
- printf(" ____________________________________________________ \n");
- printf(" | Hypertoxic 0.223 Caliber Ammunition Magazine |\n");
- printf(" | |\n");
- printf(" | The ammunition contained in this magazine is |\n");
- printf(" | manufactured from spent nuclear fuel rods composed |\n");
- printf(" | of uranium and plutonium metal. The bullets have |\n");
- printf(" | been hollowed out and filled with mercury metal. |\n");
- printf(" | The exterior of each bullet has been striated and |\n");
- printf(" | impregnated with VX nerve gas and anthrax bacillus.|\n");
- printf(" | The use of this ammunition violates the Geneva |\n");
- printf(" | Convention on the Rules of War, the International |\n");
- printf(" | Moratorium on Biological Weapons, and the United |\n");
- printf(" | Nations Charter. Close proximity to this |\n");
- printf(" | ammunition can be harmful to your health. |\n");
- printf(" | |\n");
- printf(" | Developed under DOE Contract: LLNL 89-5632/Z |\n");
- printf(" | Patent Pending |\n");
- printf(" ____________________________________________________ \n");
-
- if (Org_clip->Status == 0)
- printf("\nThe orange clip is EMPTY with NO bullets.\n") ;
- else {
- if (Org_clip->Status == 1)
- printf("\nThe orange clip contains one bullet.\n") ;
- else printf("\nThe orange clip contains %d bullets.\n",
- Org_clip->Status) ;
- }
- break ;
- } /* end of the "switch" block */
- } /* --- end of "rdtxt" subroutine --- */
-